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commishy

Hire Roblox developers who can prove it.

Scripters, builders, modelers, UI designers and animators with a work history checked against Roblox. Clear packages, one thread per job, and a verified badge nobody can buy.

I'm joining as

One email when your spot opens. No spam.

Popular categories: Combat systems · Lobby maps · Shop UI · R15 animations · Ability VFX

Categories

Every role your game needs

Example starting prices. Devs set their own and can take Robux or USD.

  • Scripter

    Combat, data saves, game loops

    From R$ 11,400

  • Builder

    Maps, lobbies, obbies

    From R$ 8,600

  • Modeler

    Weapons, props, vehicles

    From R$ 7,100

  • UI Designer

    Shops, HUDs, menus

    From R$ 10,000

  • Animator

    R6 and R15 movesets

    From R$ 5,700

  • VFX

    Abilities, hits, pickups

    From R$ 7,100

Example profiles

One link that does the talking

Each dev gets a profile with verified work, reviews from finished jobs and clear packages. No more digging through Discord, Carrd pages and old DevForum threads.

  • Example

    Pixelmoth(verified)

    Combat scripter

    Server-authoritative combat with combos, parries and anti-exploit

    4.9(71)|14.2M visits

    Starting atR$ 11,400$40
  • Example

    brickwren(verified)

    Low-poly builder

    Cozy low-poly maps and lobbies that run smoothly on mobile

    4.8(94)|8.6M visits

    Starting atR$ 8,600$30
  • Example

    Quillon(verified)

    Weapon modeler

    Stylized weapons and props with clean UVs, under 2K tris

    4.9(52)|2.7M visits

    Starting atR$ 7,100$25
  • Example

    Juno_Ledger(verified)

    UI designer

    Shops, inventories and HUDs scaled for phone, tablet and console

    5.0(118)|4.9M visits

    Starting atR$ 10,000$35
  • Example

    Ottoframe(verified)

    Animator

    Weighty R6 and R15 combat sets, emotes and idles

    4.8(80)|6.1M visits

    Starting atR$ 5,700$20
  • Example

    Clementine(verified)

    VFX artist

    Punchy ability, hit and pickup effects tuned for low graphics

    4.9(63)|2.9M visits

    Starting atR$ 7,100$25

Names, stats and prices are made up to show what profiles will look like. Real profiles open on launch day.

Proof for every kind of dev

Scripters with hit games, modelers with store assets, UI designers with client work. Everyone gets verified, and clients see exactly what was checked.

  1. Prove the account

    Devs paste a one-time code into their Roblox bio. No password, and no game needed for the badge.

  2. We match their work

    Games and Creator Store items published on their account, or on a group they own.

  3. Owners vouch for the rest

    Worked on someone else's game? The owner confirms it with their own bio code.

  4. Everything gets a label

    Videos and showcase pages still count. Clients just see they came from the dev, since nobody can check a video yet.

Pixelmoth

@pixelmoth · Combat scripter

Verified

Bio code matched on Roblox

Portfolio

  • Blade Rift

    Game · 14.2M visits

    Verified game
    Verified game
  • Sword Combat Kit

    Creator Store model

    Verified asset
    Verified asset
  • Driftwood Isles

    Combat for another studio

    Vouched by owner
    Vouched by owner
  • Boss fight showreel

    Video

    Uploaded by dev
    Uploaded by dev

Example profile3 of 4 pieces confirmed

Why Commishy

Hiring on Roblox, without the guesswork

No fake screenshots, no mystery clients, no handshake deals. Proof first, then the job.

Checked Credits

A work history where every line is proven: the Roblox account, the games and items they published, credits vouched by game owners, and reviews from jobs finished here.

Pixelmoth

Example profile

Verified
  • PassedRoblox account linked@pixelmoth
  • PassedBlade RiftVerified game
  • PassedSword Combat KitVerified asset
  • PassedDriftwood IslesVouched by owner
  • PassedDash abilityReviewed by client

Brief helper

Describe your idea in plain words. It becomes a brief a dev can quote: scope, roles, milestones, what's already done. You set the budget.

A 1v1 sword game with ranked matches and a cosmetic shop.

Your brief, ready to send

  1. Combat core and hitboxes
  2. Two arenas
  3. Ranked queue and saves
  4. Shop and menus
ScripterBuilderUI designer

Budget: you set it. The dev quotes against this brief.

Verified clients

Clients can prove their Roblox account with the same bio code devs use. Devs see who they're working for before they say yes.

Driftwood Studio

Example client

Verified
  • PassedRoblox account linked@brickwren
  • PassedOwns Driftwood Isles8.6M visits
  • PassedJobs paid on Commishy3

Clean delivery scan

After launch

Delivered .rbxm files will be checked for backdoors, sneaky requires and malicious scripts before you open them in Studio.

scan SwordKit_v3.rbxm

142 instances
  • PassedNo require() of unknown assets
  • PassedNo loadstring or getfenv tricks
  • PassedNo hidden HTTP calls
  • !FlaggedObfuscated code in Lighting

Held until the dev fixes or explains it.

How it works

Three steps, either side

For clients

  1. Describe what you need

    Write a short brief, or let the Brief helper turn your idea into one a dev can quote.

  2. Pick a verified dev

    Compare checked work, reviews, rehire rates and fixed-price packages side by side.

  3. Approve the delivery

    Talk in one thread, approve when it's right, and leave a review that goes on their record.

For developers

  1. Link your Roblox account, open now

    Sign in today, prove the account with a bio code, and we check the games and assets you've published. No game needed to start.

  2. Set up your packages

    List what you offer in Robux or USD, with clear delivery times.

  3. Get hired and build your record

    Deliver, get reviewed, and grow a work history nobody can fake.

Opening November 10, 2026

Get in before the doors open

Waitlist first. Devs get time to set up a profile before clients arrive. Clients get first pick of verified devs.

I'm joining as

Helps us save your handle. We never ask for your password.

One email when your spot opens. No spam. By joining you agree to the privacy policy.

Questions, answered

How does payment work?
At launch, you and the dev agree on a price and a route (group payout, gamepass, PayPal) and it's recorded in the request thread. Commishy doesn't hold money yet. Early next year, USD payments will be held until you approve the delivery, then released to the dev. Robux will never be held by Commishy, because Roblox doesn't allow it.
What are Checked Credits?
A dev's work history where every line is proven. Their Roblox account, by a bio code. Games and Creator Store items, by what Roblox lists as theirs. Work on someone else's game, by that game's owner vouching. Jobs on Commishy, by the client who approved and reviewed them. Anything else is marked as uploaded by the dev.
How does verification work?
Every dev proves their Roblox account is theirs by pasting a one-time code into their Roblox profile bio. We never ask for a password. That's what the verified badge means, and you don't need a game to get it. Then each portfolio piece gets its own label. Games and Creator Store items published on their account or a group they own show as verified, with public stats like visits. Work on someone else's game can be vouched for by that game's owner, who confirms with the same bio code. Anything else, like screenshots or videos, is marked as uploaded by the dev, so clients always know what was checked. Sign in with Roblox, one click instead of the bio code, is coming once Roblox approves our app.
What are the fees?
Free at launch. Signing up, verifying, browsing and sending requests cost nothing, for devs and clients. When Commishy starts holding USD payments early next year, clients will pay a small fee on those payments. Devs will be able to buy optional extras like featured listings. We'll post exact numbers before any of it goes live.
What will the delivery scan check?
It isn't live yet. After launch, delivered .rbxm files will be checked for common backdoor patterns: requires of unknown assets, loadstring and getfenv abuse, hidden HTTP calls and obfuscated code. Until then, scan anything you receive with a Studio plugin before opening it.
Can developers join before launch?
Yes, with an invite code. We're letting developers in by invitation until launch so the first profiles are good ones. Codes come from us in waves, and every dev who joins gets one to pass to a friend. With a code: sign in, verify your Roblox account, import your games, set your packages. Profiles ready by November 10 are the first ones clients see.
When does Commishy launch?
Doors open November 10, 2026. We're letting people in from the waitlist first, in waves. Join and you'll get an email when your spot is ready.
Is Commishy part of Roblox?
No. Commishy is an independent marketplace and is not affiliated with Roblox Corporation.